from what i can tell, the linear workflow checkbox only applies reverse gamma correction to vraymtls (standard\vrayfastsss2, for example, are ignored).
is this the only "disadvantage" to using the checkbox instead manually ensuring reverse correction on gamma corrected textures? ie any other reason not to use it?
seems like a really handy way to toggle between LWF and back without a lot of hassle, but it's a shame it doesn't work for everything. anyone (vlado? ) know if there are plans to make this more robust and work for other types of materials?
greg
is this the only "disadvantage" to using the checkbox instead manually ensuring reverse correction on gamma corrected textures? ie any other reason not to use it?
seems like a really handy way to toggle between LWF and back without a lot of hassle, but it's a shame it doesn't work for everything. anyone (vlado? ) know if there are plans to make this more robust and work for other types of materials?
greg
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