it's been mentioned a few times on the forum that instancing is the appropriate method for duplicating vray proxies, but i wonder: does "copying" a proxy instead of instancing actually create another version of the proxy in memory at any point when rendering, or otherwise affect performance?
i ask because it's not uncommon to have a bunch of instanced proxies, then have a few of them split out into a separate file, and then merged back in for whatever reason. the instance link is broken, but the proxies are still referencing the same .vrmesh. having to re-instance these objects would be time consuming.
i would've thought it wouldn't matter since vray would be directed to the same mesh no matter what, but i couldn't find any posts that said anything other than "always instance."
anyone?
thanks,
greg
i ask because it's not uncommon to have a bunch of instanced proxies, then have a few of them split out into a separate file, and then merged back in for whatever reason. the instance link is broken, but the proxies are still referencing the same .vrmesh. having to re-instance these objects would be time consuming.
i would've thought it wouldn't matter since vray would be directed to the same mesh no matter what, but i couldn't find any posts that said anything other than "always instance."
anyone?
thanks,
greg
Comment