Hi there!
I'm currently working on an animation where animated objects will be included in the final process.
Yesterday, I rendered aprox. 120 frames of my animation, but got some splotches and render errors back.
Here's the file for reference...
http://www.tobyatwork.de/3d-worxx/mo...mera01_new.mov
The questions, considering improvements for rendering speed and quality, are the following.
- The animation should be in HD (1280x720 @ 30fps)
- Does it make sense to render the Irradiance Map @ half resolution?
- Do I need to turn off AA and reflections / refractions while using the Animation Prepass mode?
- What kind of settings might fit my scene?
Since I need to render the animated camera as well as animated objects, I could render the scene frame by frame, with "Add to current map" option or with "Animation Prepass" mode.
Suggestions and ideas are greatly appreciated
Thanks in advance,
toby
I'm currently working on an animation where animated objects will be included in the final process.
Yesterday, I rendered aprox. 120 frames of my animation, but got some splotches and render errors back.
Here's the file for reference...
http://www.tobyatwork.de/3d-worxx/mo...mera01_new.mov
The questions, considering improvements for rendering speed and quality, are the following.
- The animation should be in HD (1280x720 @ 30fps)
- Does it make sense to render the Irradiance Map @ half resolution?
- Do I need to turn off AA and reflections / refractions while using the Animation Prepass mode?
- What kind of settings might fit my scene?
Since I need to render the animated camera as well as animated objects, I could render the scene frame by frame, with "Add to current map" option or with "Animation Prepass" mode.
Suggestions and ideas are greatly appreciated

Thanks in advance,
toby
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