Hello to the VrayForum,
I am trying to render a z-depth channel but I cannot get the transparency of the glass material.
There is a house which has large glass facades on 4 sides and behind this windows there are lots of geometry: furniture and trees in the background.
When I render the z-depth channel, the glass surface nearest to the camera is rendered and everything behind this surface is ignored like glass is not transparent.
How must I render the z-depth channel so that my glass material is transparent in z-depth too?
Thanks in advance.
I am trying to render a z-depth channel but I cannot get the transparency of the glass material.
There is a house which has large glass facades on 4 sides and behind this windows there are lots of geometry: furniture and trees in the background.
When I render the z-depth channel, the glass surface nearest to the camera is rendered and everything behind this surface is ignored like glass is not transparent.
How must I render the z-depth channel so that my glass material is transparent in z-depth too?
Thanks in advance.
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