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  • #16
    wow amazing.
    LunarStudio Architectural Renderings
    HDRSource HDR & sIBL Libraries
    Lunarlog - LunarStudio and HDRSource Blog

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    • #17
      glad you like it...

      i'm working on a kickass preset browsing system, so the release is pushed back to next week.

      if anyone wants to play with a pre-release, drop me a PM...
      Marc Lorenz
      ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
      www.marclorenz.com
      www.facebook.com/marclorenzvisualization

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      • #18
        Is it possible to script it in this material so that items/objects with only these materials emit caustics?

        It would be a pain to do a manual override on an entire scene with caustics turned on. To be honest, I really don't use them much because I'm generally afraid of raising rendering times.
        LunarStudio Architectural Renderings
        HDRSource HDR & sIBL Libraries
        Lunarlog - LunarStudio and HDRSource Blog

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        • #19
          Originally posted by jujubee View Post
          Is it possible to script it in this material so that items/objects with only these materials emit caustics?

          It would be a pain to do a manual override on an entire scene with caustics turned on. To be honest, I really don't use them much because I'm generally afraid of raising rendering times.
          well, that can be controlled with the object properties, or with material wrappers.
          as far as i see, there is no way to tell an object, that it must be the only one generating caustics.
          instead, the other objects have to be excluded from caustics calculation.

          but for gemstones caustics aren't that important, i think. in the last pic, there are no [photon mapped] caustics.

          i hope the caustics calculation will improve in vray, right now they eat up RAM like crazy. i find it almost impossible to get clean results with area lights. i hope that some day we can render them in a progressive, memory saving way, like the lightcache.
          Marc Lorenz
          ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
          www.marclorenz.com
          www.facebook.com/marclorenzvisualization

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          • #20
            plastic this looks really good and very useful. cant wait to see it finished. And btw, check you PM.
            Best regards,
            Andrian
            _____________________________________
            www.fekta.eu
            Portfolio
            CG Talk

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            • #21
              Originally posted by plastic_ View Post
              i hope the caustics calculation will improve in vray, right now they eat up RAM like crazy. i find it almost impossible to get clean results with area lights. i hope that some day we can render them in a progressive, memory saving way, like the lightcache.
              Have you seen this thread: http://www.chaosgroup.com/forums/vbu...ad.php?t=35579

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

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              • #22
                Vlado, any change on the blend material supporting scripted ones?
                Or does the support have to be done on a per-material basis?
                Lele
                Trouble Stirrer in RnD @ Chaos
                ----------------------
                emanuele.lecchi@chaos.com

                Disclaimer:
                The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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                • #23
                  hi vlado, yes i've seen it.

                  but now i suddenly understand it, after reading again.
                  my mistake was that i didn't use the max density value, to stop the photons to be stored into memory!

                  first tests are looking promising...
                  i think this should be a standard option in the render settings, not a hidden maxscript line.
                  Marc Lorenz
                  ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
                  www.marclorenz.com
                  www.facebook.com/marclorenzvisualization

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                  • #24
                    I just can't remember how to start this material manually! Searched the forum and didn't fin that tutorial, I know it's somewhere. It's about blend material, and making different colors of refraction based on the angle - falloff procedural. Can anyone send a link please!
                    www.hrvojedesign.com

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                    • #25
                      http://www.chaosgroup.com/forums/vbu...ad.php?t=35110
                      www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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                      • #26
                        Yes!!! That's the one. Thanks!
                        www.hrvojedesign.com

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                        • #27
                          Hello, any news about this shader ?

                          Best regards...
                          My Flickr

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                          • #28
                            I was kind of wondering about this too!
                            -----Dwayne D. Ellis-----

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                            • #29
                              We do have dispersion planned for the next major version of V-Ray.

                              Best regards,
                              Vlado
                              I only act like I know everything, Rogers.

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                              • #30
                                Originally posted by vlado View Post
                                We do have dispersion planned for the next major version of V-Ray.
                                which, of course, raises the question: when?

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