Hi, I've been playing around with vraydisplacement where it is displacing geometry that is 3 different landscape finishes: soil, small gravel and larger gravel.
The geometry is made from splines with an extrude modifier, and each shape looks fine however I am having issues with the boundaries of these area's where they are adjacent to each other. As they are independant and use separate vraydisplacement settings, I am getting issues where the displacement from one material becomes higher at its edge than the adjacent shape and dark "seem" becomes visible. I though about attaching the splines together and using and using a multi/sub object mat but this would surely mean that I would lose the different displacement settings and also the current help files and it is suggested the I should "use other methods (vertex colors, masks etc) to blend different displacement maps" unfortunately I haven't done this before and I'm unsure how to achieve this with the methods suggested.
Does anyone have any solutions?
Cheers
The geometry is made from splines with an extrude modifier, and each shape looks fine however I am having issues with the boundaries of these area's where they are adjacent to each other. As they are independant and use separate vraydisplacement settings, I am getting issues where the displacement from one material becomes higher at its edge than the adjacent shape and dark "seem" becomes visible. I though about attaching the splines together and using and using a multi/sub object mat but this would surely mean that I would lose the different displacement settings and also the current help files and it is suggested the I should "use other methods (vertex colors, masks etc) to blend different displacement maps" unfortunately I haven't done this before and I'm unsure how to achieve this with the methods suggested.
Does anyone have any solutions?
Cheers
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