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Vraydisplacement Edge blending Help!

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  • Vraydisplacement Edge blending Help!

    Hi, I've been playing around with vraydisplacement where it is displacing geometry that is 3 different landscape finishes: soil, small gravel and larger gravel.
    The geometry is made from splines with an extrude modifier, and each shape looks fine however I am having issues with the boundaries of these area's where they are adjacent to each other. As they are independant and use separate vraydisplacement settings, I am getting issues where the displacement from one material becomes higher at its edge than the adjacent shape and dark "seem" becomes visible. I though about attaching the splines together and using and using a multi/sub object mat but this would surely mean that I would lose the different displacement settings and also the current help files and it is suggested the I should "use other methods (vertex colors, masks etc) to blend different displacement maps" unfortunately I haven't done this before and I'm unsure how to achieve this with the methods suggested.

    Does anyone have any solutions?

    Cheers

  • #2
    You may want to look up the GradientEdge plugin; here's a link to a thread.

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