Hi,
I have an animation to do which will involve about a 5 million poly realflow mesh (although it will actually be split up into 5 different .bin sequences) for the water flowing over a very large 4 tiered fountain. The fountain itself is made of crystal glass and gold, and very high poly count, and has a heavy environment too. So basically fairly heavy scene, in terms of geometry & materials.
I have no experience of rendering realflow meshes so was wondering if anyone had any general advice for me to consider at this early stage.
What should be my best GI approach? just treat it like normal animated objects? Is it best to render the water separately, although I may need it in reflections of fountain?
Any other top tips from any realflow or animated liquid experts?
Thanks very much
Cheers
Nick
I have an animation to do which will involve about a 5 million poly realflow mesh (although it will actually be split up into 5 different .bin sequences) for the water flowing over a very large 4 tiered fountain. The fountain itself is made of crystal glass and gold, and very high poly count, and has a heavy environment too. So basically fairly heavy scene, in terms of geometry & materials.
I have no experience of rendering realflow meshes so was wondering if anyone had any general advice for me to consider at this early stage.
What should be my best GI approach? just treat it like normal animated objects? Is it best to render the water separately, although I may need it in reflections of fountain?
Any other top tips from any realflow or animated liquid experts?
Thanks very much
Cheers
Nick