Hello all,
Ive been playing around with both the light material and the physical camera. However I have a question. Ive basically created a polyine following a curved light cove in a bulkhead very large actually. However since im using the vray physical camera which i setup for daylight since some daylight is comgin in all the settigns seem pritty normal for a real camera taking a picture indoors with sunlight coming in a skylight however it seems i have to crank the multiplier on lightmaterial into the hundreds. I had the help of Natty on a scene and he mentioned i was basically cooking my scene...
is there way to make this work? am i doing something really wrong?
Kind regards
Ryan
Ive been playing around with both the light material and the physical camera. However I have a question. Ive basically created a polyine following a curved light cove in a bulkhead very large actually. However since im using the vray physical camera which i setup for daylight since some daylight is comgin in all the settigns seem pritty normal for a real camera taking a picture indoors with sunlight coming in a skylight however it seems i have to crank the multiplier on lightmaterial into the hundreds. I had the help of Natty on a scene and he mentioned i was basically cooking my scene...
is there way to make this work? am i doing something really wrong?
Kind regards
Ryan
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