Hi,
I have an S type of road, I'm very new to UVW unwrap. I'm trying to map it so that the texture map follows it (the white line, etc.).
First approach was to extract the shape and draw a bending texture to match it. But now, I'm trying to straighten the UVW so I can use a normal straight texture.
First, when I edit it I always get this up weird shape, the bottom shape is ok, that's the top of the road. Also, can I edit the blue lines? I need a stretched texture, not a "uniform rectangle", size and width the same. Don't know the word sorry.
Any help with this? How to approach it, maybe differently, or how to do what I'm trying to do.
thanks
I have an S type of road, I'm very new to UVW unwrap. I'm trying to map it so that the texture map follows it (the white line, etc.).
First approach was to extract the shape and draw a bending texture to match it. But now, I'm trying to straighten the UVW so I can use a normal straight texture.
First, when I edit it I always get this up weird shape, the bottom shape is ok, that's the top of the road. Also, can I edit the blue lines? I need a stretched texture, not a "uniform rectangle", size and width the same. Don't know the word sorry.
Any help with this? How to approach it, maybe differently, or how to do what I'm trying to do.
thanks
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