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my room, lighting problems
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Hey looks good!
Settings would be interesting indeed. I especially like the fact that the light isn't burnt on the nearbye wall.
Thanks,
flipside
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Originally posted by GoncaloPFlipside,
I did a small test last night with your scene using photon map and a Vraylight instead of a omni, this is the result.
I can post the settings later
GonçaloAlejandro Gonzalez
alejandro.gonzalez@zerofractal.com
Zerofractal - Visual Communications
New Website! www.zerofractal.com
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hey I like your images, but I think they render so fast because there's no detail in the GI. Everything looks like it's floating. With min/max of -5,-3 that's no wonder...
Goncalo's pic is better, regarding to the floating but it's not like it's should be.
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The irradiance map settings used on this image were -4,-1 not -5,-3 and if you really need a very hight detail GI, go to presets and chose "Very high", and wait a little more. This works fine for 600x600, then you can save the Irradiance map and reuse it from file for the final image or if you dont want to do that, each time you double the image size you can increase the irradiance map settings. The pastel look is caused by the use of store with irradiance map options, again uncheck this option and wait a little more, the image becames nicer!
But of course this is not rule, this is how I use to do, you are free to use the settings you want and the render time need to get best results you can.
Regards,
Gonçalo
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Yes indeed, to da-elf
In your image (goncalo) it looks better (probably due to the better settings). Can I open viz files in max? i didn't try to check your file yet.
flipside
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Goncalo, what kind of processor do you use? Is that rendertime without the building of the irradiance map?
thanks,
flipside
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Damn, have only max4.26...
can you summarize your most important settings like da_elf did? I would really appreciate that!
Thanks,
flipside
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