I've done this before but I'm not positive if Vray has changed. Wasn't there any easy way to combine a VrayEdgeTex with a bitmap underneath? It's driving me crazy...
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Help with VrayEdgeTex and Bitmap
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Help with VrayEdgeTex and Bitmap
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Originally posted by jujubee View PostI've done this before but I'm not positive if Vray has changed. Wasn't there any easy way to combine a VrayEdgeTex with a bitmap underneath? It's driving me crazy...Check out my models on 3dOcean
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Thanks.
I just figured out another way - Blendmtl with a Vrayedgestex on a coat then duplicate it to the coat material's opacity channel. Turn the blend value to 100% white.
I just recall that there was some other way which I was doing this - wasn't there a Vrayshellac material at one point or is that just my imagination??? It's been a while...
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Originally posted by stef.thomas View PostUse a VrayCompTex map with your VrayEdgeTex either added or multiplied over the top of your bitmap. Or use the VrayEdgeTex map as the mask in a mix map between your bitmap and a VrayColor map.
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I just sort of recall an "easier" way of doing it at one point - wireframe on top of JPG. But it's escaping me - my memory has never been that good... Thanks for the replies guys.
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Use a VrayCompTex map with your VrayEdgeTex either added or multiplied over the top of your bitmap. Or use the VrayEdgeTex map as the mask in a mix map between your bitmap and a VrayColor map.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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Originally posted by glorybound View PostWhen I try this method it changes my vraycolor material. Any suggestions?
Now go back up a level to your main material and you can control the colour of the lines using the diffuse colour swatch.Check out my models on 3dOcean
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comptex
Thanks. Adding the vrayedgetext in my bump slot accomplish the effect I needed, but I'll know how to do it the other way now if needed.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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VRayEdgesTex
Sorry, just tried that and it's a little more complex than I thought. Setup your material with a VRayCompTex map in the diffuse slot. Within the VRayCompTex map put your bitmap in Source A and a VRayEdgesTex map in Source B. Make the colour swatch within your VRayEdgesTex map white and set the Operator in the VRayCompTex map to Subtract.
Now go back up a level to your main material and you can control the colour of the lines using the diffuse colour swatch.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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