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  • Help with VrayEdgeTex and Bitmap

    I've done this before but I'm not positive if Vray has changed. Wasn't there any easy way to combine a VrayEdgeTex with a bitmap underneath? It's driving me crazy...
    LunarStudio Architectural Renderings
    HDRSource HDR & sIBL Libraries
    Lunarlog - LunarStudio and HDRSource Blog

  • #2
    Originally posted by jujubee View Post
    I've done this before but I'm not positive if Vray has changed. Wasn't there any easy way to combine a VrayEdgeTex with a bitmap underneath? It's driving me crazy...
    Use a VrayCompTex map with your VrayEdgeTex either added or multiplied over the top of your bitmap. Or use the VrayEdgeTex map as the mask in a mix map between your bitmap and a VrayColor map.
    Check out my models on 3dOcean

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    • #3
      Thanks.

      I just figured out another way - Blendmtl with a Vrayedgestex on a coat then duplicate it to the coat material's opacity channel. Turn the blend value to 100% white.

      I just recall that there was some other way which I was doing this - wasn't there a Vrayshellac material at one point or is that just my imagination??? It's been a while...
      LunarStudio Architectural Renderings
      HDRSource HDR & sIBL Libraries
      Lunarlog - LunarStudio and HDRSource Blog

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      • #4
        there has never been a vrayshellac material to my knowledge. Especially since shellac is not physically correct. Though you can toggle the additive mode in the vrayblendmtl for what I guess is the same effect.
        ____________________________________

        "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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        • #5
          Originally posted by stef.thomas View Post
          Use a VrayCompTex map with your VrayEdgeTex either added or multiplied over the top of your bitmap. Or use the VrayEdgeTex map as the mask in a mix map between your bitmap and a VrayColor map.
          I haven't tested the difference in render time between using a mix map or blend material [jujubee], although I would suggest blend material is slower as it has to calculate 2 materials instead of one.

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          • #6
            I just sort of recall an "easier" way of doing it at one point - wireframe on top of JPG. But it's escaping me - my memory has never been that good... Thanks for the replies guys.
            LunarStudio Architectural Renderings
            HDRSource HDR & sIBL Libraries
            Lunarlog - LunarStudio and HDRSource Blog

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            • #7
              Use a VrayCompTex map with your VrayEdgeTex either added or multiplied over the top of your bitmap. Or use the VrayEdgeTex map as the mask in a mix map between your bitmap and a VrayColor map.
              When I try this method it changes my vraycolor material. Any suggestions?
              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
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              • #8
                Originally posted by glorybound View Post
                When I try this method it changes my vraycolor material. Any suggestions?
                Sorry, just tried that and it's a little more complex than I thought. Setup your material with a VRayCompTex map in the diffuse slot. Within the VRayCompTex map put your bitmap in Source A and a VRayEdgesTex map in Source B. Make the colour swatch within your VRayEdgesTex map white and set the Operator in the VRayCompTex map to Subtract.

                Now go back up a level to your main material and you can control the colour of the lines using the diffuse colour swatch.
                Check out my models on 3dOcean

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                • #9
                  comptex

                  Thanks. Adding the vrayedgetext in my bump slot accomplish the effect I needed, but I'll know how to do it the other way now if needed.
                  Bobby Parker
                  www.bobby-parker.com
                  e-mail: info@bobby-parker.com
                  phone: 2188206812

                  My current hardware setup:
                  • Ryzen 9 5900x CPU
                  • 128gb Vengeance RGB Pro RAM
                  • NVIDIA GeForce RTX 4090
                  • ​Windows 11 Pro

                  Comment


                  • #10
                    VRayEdgesTex

                    Sorry, just tried that and it's a little more complex than I thought. Setup your material with a VRayCompTex map in the diffuse slot. Within the VRayCompTex map put your bitmap in Source A and a VRayEdgesTex map in Source B. Make the colour swatch within your VRayEdgesTex map white and set the Operator in the VRayCompTex map to Subtract.

                    Now go back up a level to your main material and you can control the colour of the lines using the diffuse colour swatch.
                    Worked like a charm, thanks.
                    Bobby Parker
                    www.bobby-parker.com
                    e-mail: info@bobby-parker.com
                    phone: 2188206812

                    My current hardware setup:
                    • Ryzen 9 5900x CPU
                    • 128gb Vengeance RGB Pro RAM
                    • NVIDIA GeForce RTX 4090
                    • ​Windows 11 Pro

                    Comment

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