I'm just getting around to reading the changelog for 1.50.sp3a and on of the items listed in the new features is:
Global ambient occlusion for all supported GI engines (irradiance map, light cache, photon map);
Is this REALLY the case? I can't find any "global ambient occlusion" settings.
I have been pretty happy with the AO material I created using a dirt map and a material override, but I wouldn't phrase that as a global ambient occlusion, and I most certainly wouldn't put it as a feature in the changelog. I've been using it for several SP's.
I hope I'm wrong, and just can't find this "global ambient occlusion." If that's the case, can someone point me in the right direction?
Global ambient occlusion for all supported GI engines (irradiance map, light cache, photon map);
Is this REALLY the case? I can't find any "global ambient occlusion" settings.
I have been pretty happy with the AO material I created using a dirt map and a material override, but I wouldn't phrase that as a global ambient occlusion, and I most certainly wouldn't put it as a feature in the changelog. I've been using it for several SP's.
I hope I'm wrong, and just can't find this "global ambient occlusion." If that's the case, can someone point me in the right direction?
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