from vray help:
Global subdivs multiplier - this will multiply all subdivs values everywhere during rendering; you can use this to quickly increase/decrease sampling quality everywhere. This affects everything, except for the lightmap, photon map, caustics and aa subdivs. Everything else (dof, moblur, irradiance map, brute-force GI, area lights, area shadows, glossy reflections/refractions) is affected by this parameter.
I am curious as to how this works exactly. Lets say I have a scene where there is a single vray area light with 8 area samples. With global subdivs multiplier at 1 it will get 8 samples. With global subdivs samples at 16 it will get 8x16=128?
if so, then wouldn't the render time be the same if you were to set 128 samples in area light when you have global subdivs at 1?
Global subdivs multiplier - this will multiply all subdivs values everywhere during rendering; you can use this to quickly increase/decrease sampling quality everywhere. This affects everything, except for the lightmap, photon map, caustics and aa subdivs. Everything else (dof, moblur, irradiance map, brute-force GI, area lights, area shadows, glossy reflections/refractions) is affected by this parameter.
I am curious as to how this works exactly. Lets say I have a scene where there is a single vray area light with 8 area samples. With global subdivs multiplier at 1 it will get 8 samples. With global subdivs samples at 16 it will get 8x16=128?
if so, then wouldn't the render time be the same if you were to set 128 samples in area light when you have global subdivs at 1?
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