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trying to understand global subdiv parameter

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  • trying to understand global subdiv parameter

    from vray help:

    Global subdivs multiplier - this will multiply all subdivs values everywhere during rendering; you can use this to quickly increase/decrease sampling quality everywhere. This affects everything, except for the lightmap, photon map, caustics and aa subdivs. Everything else (dof, moblur, irradiance map, brute-force GI, area lights, area shadows, glossy reflections/refractions) is affected by this parameter.

    I am curious as to how this works exactly. Lets say I have a scene where there is a single vray area light with 8 area samples. With global subdivs multiplier at 1 it will get 8 samples. With global subdivs samples at 16 it will get 8x16=128?
    if so, then wouldn't the render time be the same if you were to set 128 samples in area light when you have global subdivs at 1?
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

  • #2
    That is my understanding as well. It's a covenient and fast way to increase globally stuff that has some sort of subdivision parrameter.
    I burned myself couple of times with DOF and global multiplier accidentaly left on 8!

    zoran

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    • #3
      It's a good way to do quick tweak renders as well. Just whack it down to 0.5 and you'll get quicker renders while doing material/other stuff.

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      • #4
        I usually leave all the settings at default, and set the global subdiv at 0.25
        Renders much faster and i do not see any (big) difference in quality when rendering at big resolutions (3000px wide or something)
        Last edited by muoto; 11-09-2009, 05:28 AM.

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        • #5
          im curious what vlado has to say about this?
          Dmitry Vinnik
          Silhouette Images Inc.
          ShowReel:
          https://www.youtube.com/watch?v=qxSJlvSwAhA
          https://www.linkedin.com/in/dmitry-v...-identity-name

          Comment

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