I am testing the new animation prepass irmap mode for animated moving objects.
I am stuggling a little bit.
Normally we use Brute force light cache for our car adverts but as it can be quiet difficult to clean the noise and keep the render time down I would like to start testing animated irmaps (especially in the shadow under the car)
Some of the lads here at work reckon it will have problems with objects that move a long distance between frames, they tried to explain the logic of this argument but its early monday morning and I aint had my coffee yet.
So does it work with fast moving objects (e.g. cars) or when it averages the irmaps will there be a luminance shift in the shadow?
I am stuggling a little bit.
Normally we use Brute force light cache for our car adverts but as it can be quiet difficult to clean the noise and keep the render time down I would like to start testing animated irmaps (especially in the shadow under the car)
Some of the lads here at work reckon it will have problems with objects that move a long distance between frames, they tried to explain the logic of this argument but its early monday morning and I aint had my coffee yet.
So does it work with fast moving objects (e.g. cars) or when it averages the irmaps will there be a luminance shift in the shadow?
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