Hi there,
I have a little grey area that I wouldn't mind quickly clearing up
When using a Vray Dome Light with HDRI in the texture slot do I no longer need to use 2 or 3 different HDRI maps to light the scene?
For example, previously I would use:
1x HDRI (High-Res) for Reflections, placed in the Environment Override slot.
1x HDRI (Low-Res, Blurred) for GI Lighting placed in the Environment Override slot.
1X Tone Mapped JPG (High-Res) for the Background, either mapped onto a Sphere or placed in Max's Environment Map slot.
Now, If I use a Vray Dome Light, do I use the High-Res HDRI and have the Light 'Affect Diffuse, Specular & Reflections'..
OR
Use the Low-Res HDRI and have the Light not 'Affect Reflections' and keep the High-Res HDRI in the Environment Override slot?
Hopefully there is just a quick simple answer
Many Thanks,
I have a little grey area that I wouldn't mind quickly clearing up
When using a Vray Dome Light with HDRI in the texture slot do I no longer need to use 2 or 3 different HDRI maps to light the scene?
For example, previously I would use:
1x HDRI (High-Res) for Reflections, placed in the Environment Override slot.
1x HDRI (Low-Res, Blurred) for GI Lighting placed in the Environment Override slot.
1X Tone Mapped JPG (High-Res) for the Background, either mapped onto a Sphere or placed in Max's Environment Map slot.
Now, If I use a Vray Dome Light, do I use the High-Res HDRI and have the Light 'Affect Diffuse, Specular & Reflections'..
OR
Use the Low-Res HDRI and have the Light not 'Affect Reflections' and keep the High-Res HDRI in the Environment Override slot?
Hopefully there is just a quick simple answer
Many Thanks,
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