Hi all,
it seems I missed some very importand topic. I am looking for a simple answer for the interpolated reflections/sss. If you have a second free time, just help me and fill the missing point:
- I have a complete scene I want to render with bluured reflections on the floor and sss Vase, but don't want to use GI.
- I set "Indirect Illumnation = ON". (some standard Low setting)
- I set the VRayMat to use Interpolated computation
- If I render now, it starts rendering interpolations but GI too, what is not desired.
- To get rid of GI I must select all Objects and in RenderDialog/System/= All objects exclude from GI!
- This works till I put the next object into the scene. It gets by next rendering GI. Again the same game with RenderDialog/System/exclude from GI...
-
Sometimes I have over 100 Obects I replace in the scene. It is terrible to tell them all the time not to use GI. I am sure there is a setting that render IrradianceMap (needed for smooth reflections) without turning objects again and again on and of, but as a default setting (Somehting like "Render Irradiance without GI" or similar)
Do you know maybe the solution?
thanks in advance for the suggestions!
it seems I missed some very importand topic. I am looking for a simple answer for the interpolated reflections/sss. If you have a second free time, just help me and fill the missing point:
- I have a complete scene I want to render with bluured reflections on the floor and sss Vase, but don't want to use GI.
- I set "Indirect Illumnation = ON". (some standard Low setting)
- I set the VRayMat to use Interpolated computation
- If I render now, it starts rendering interpolations but GI too, what is not desired.
- To get rid of GI I must select all Objects and in RenderDialog/System/= All objects exclude from GI!
- This works till I put the next object into the scene. It gets by next rendering GI. Again the same game with RenderDialog/System/exclude from GI...
-
Sometimes I have over 100 Obects I replace in the scene. It is terrible to tell them all the time not to use GI. I am sure there is a setting that render IrradianceMap (needed for smooth reflections) without turning objects again and again on and of, but as a default setting (Somehting like "Render Irradiance without GI" or similar)
Do you know maybe the solution?
thanks in advance for the suggestions!
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