Hey guys --
I'm working on an open ocean scene with a displaced plane for the water surface. The displacement map is a procedural smoke map that's a modification of the one used in the flavrsaver's oil rig scene. The problem that I'm having is that when I get the camera down to only a few feet above the surface, the waves are composed of stepping heights -- like an architect's physical model of site contours.
I've just about torn my hair out trying to resolve this issue, but so far I've only been able to reduce the size of the stepping by scaling down the UVW map size. Has anyone experienced this type of issue before? Is it unique to the smoke procedural map?
Thanks for the help!
Shaun
I'm working on an open ocean scene with a displaced plane for the water surface. The displacement map is a procedural smoke map that's a modification of the one used in the flavrsaver's oil rig scene. The problem that I'm having is that when I get the camera down to only a few feet above the surface, the waves are composed of stepping heights -- like an architect's physical model of site contours.
I've just about torn my hair out trying to resolve this issue, but so far I've only been able to reduce the size of the stepping by scaling down the UVW map size. Has anyone experienced this type of issue before? Is it unique to the smoke procedural map?
Thanks for the help!
Shaun
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