Hey all,
Lets say i exported just the mesh from a skinned biped with some motion (a walk cycle) as an animated proxy and i want to link that proxy to a dummy object that is on a path using a constraint. Is there any way to force the proxy to follow the dummy while going through its own animation? I hope that was clear. Basically want to put an animated mesh on a different path using a link to a dummy. Right now it looks like it its adding to the motion/rotation...meaning the mesh speeds ahead and it rotates really wide since the dummy is far behind.
Hope someone can help...really really running out of time here!
Lets say i exported just the mesh from a skinned biped with some motion (a walk cycle) as an animated proxy and i want to link that proxy to a dummy object that is on a path using a constraint. Is there any way to force the proxy to follow the dummy while going through its own animation? I hope that was clear. Basically want to put an animated mesh on a different path using a link to a dummy. Right now it looks like it its adding to the motion/rotation...meaning the mesh speeds ahead and it rotates really wide since the dummy is far behind.
Hope someone can help...really really running out of time here!
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