I was under the impression that you could save an iradiance map created from a DR in bucket mode and re-use it. Am I mistaken?
Announcement
Collapse
No announcement yet.
DR and irradiance maps
Collapse
X
-
Distributed Irradiance maps and photon maps are planned for 1.1 as far as I know.Torgeir Holm | www.netronfilm.com
Comment
-
Originally posted by arobbertThat will be really cool! Does anyone know the timeline for that release?
-daveCheers,
-dave
ā ASUS ROG STRIX X399-E - 1950X ā ASUS ROG STRIX X399-E - 2990WX ā ASUS PRIME X399 - 2990WX ā GIGABYTE AORUS X399 - 2990WX ā ASUS Maximus Extreme XI with i9-9900k ā
Comment
-
??? I DONT GET IT
Hello ALL....
How do the slave machines access the irradiance map???? Also, do I have to place all the textures in a default map path on the local machines as well or can it be done with a UNC path to the server?
THANK YOU
Arkitec
Comment
-
?????
r2j2,
Thanks for the speedy reply. Well we copied the maps and irradiance map to each slave machine...and it worked.
However, several problems have occurred:
1.Everytime we use DR (hit the render button) viz requires me to RESAVE the file....EVERYTIME....When I first tested this, it only asked me when the defualt file was not save. This time, I am opening the file.
2. When i change a texture to an existing object, it does not update in the rendering. I am simply changing texture in diffuse map rollout, not a new mat slot.
Am am also crashing sporadically.
Am running win2k and version M
Any thoughts or comments?
TIA
Arkitec
Comment
-
-
But why would this be any different than running a copy from the network server?
Sorry - modified the .ini file = max file - bitmap paths? Or vrayNet.ini?
thanks again.
a
Comment
-
We modified the 3dsviz.ini file to locate the maps locally because we do not want to have each rendering server logged in. The VrayNet.ini file is automatically created when doing a search through distributed rendering when you search for rendering servers located on the network.
Our current setup is working now. But we have written a batch script to copy all bitmaps located on my machine to be distributed to all rendering servers (i.e. c:/maps2).
For some unexplainable reason, viz is no longer asking me to save between renderings either or crashing. EVERYTHING SEEMS TO BE WORKING PERFECT!!!! KNOCK ON WOOD.....twice!!!!!!
Arkitec
Comment
Comment