Hello,
I was very happy to see Vue XStream 8 - full of hope I recently installed the PLE version.
@current issue:
I work in the linear gamma space. I figured out that you can change all the materials (texture maps, procedural colors, etc.) inside the xstream material editor by adding a gamma color node. (which is still a pain.. but better than nothing.. right ? )
so far this made me more happy....
but then, I realized.... outsch... I can't apply a gamma correction to the atmosphere. And this is now my major problem.
When I am using vue, I would like to use especially the atmosphere as environment, or technically speaking as my skylight for GI, reflections and refractions, etc.
As long as it's not possible to gamma correct that, I can't use vue xstream in a linear work flow.
The status would be: materials are gamma corrected, but the skylight (atmosphere) is not.
So far I couldn't find any solution for that issue.
Does anybody know how to hook it up ?
thank you very much for all your ideas and suggestions,
bernhard
I was very happy to see Vue XStream 8 - full of hope I recently installed the PLE version.
@current issue:
I work in the linear gamma space. I figured out that you can change all the materials (texture maps, procedural colors, etc.) inside the xstream material editor by adding a gamma color node. (which is still a pain.. but better than nothing.. right ? )
so far this made me more happy....
but then, I realized.... outsch... I can't apply a gamma correction to the atmosphere. And this is now my major problem.
When I am using vue, I would like to use especially the atmosphere as environment, or technically speaking as my skylight for GI, reflections and refractions, etc.
As long as it's not possible to gamma correct that, I can't use vue xstream in a linear work flow.
The status would be: materials are gamma corrected, but the skylight (atmosphere) is not.
So far I couldn't find any solution for that issue.
Does anybody know how to hook it up ?
thank you very much for all your ideas and suggestions,
bernhard
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