b-spline,
sorry, I wasn't too clear about that. Under the "secondary bounces" section>Direct Computation...."Depth" is what I was referring too. I believe this is the number of bounces each ray will take after the first bounce. Setting this lower will decrease the brightness in the corners somewhat.
As for your other question- I usually stay away from the color mapping because you can usually do it photoshop much faster. Compare the time it takes to render your scene 5 or 6 times (in order to get desired results) to the time it takes to use the Levels in pshop. 2 hours to 2 minutes??
John Pruden
Digital-X
sorry, I wasn't too clear about that. Under the "secondary bounces" section>Direct Computation...."Depth" is what I was referring too. I believe this is the number of bounces each ray will take after the first bounce. Setting this lower will decrease the brightness in the corners somewhat.
As for your other question- I usually stay away from the color mapping because you can usually do it photoshop much faster. Compare the time it takes to render your scene 5 or 6 times (in order to get desired results) to the time it takes to use the Levels in pshop. 2 hours to 2 minutes??
John Pruden
Digital-X
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