Just started messing with vector displacement. At the moment just using procedural noise maps. what I'm trying to figure out is how to go negative in a certain direction. For example if I have a red spot it will displace right in the x axis. What color does it need to be to point the other direction? As far as I know there's no way to make it negative red. The values seem to be mapped so that 0=0. Rather than 0=-1, which is the way I thought it was supposed to be.
Hopefully this made sense.
Jeff
Hopefully this made sense.
Jeff
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