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  • Vector Displacement help

    Just started messing with vector displacement. At the moment just using procedural noise maps. what I'm trying to figure out is how to go negative in a certain direction. For example if I have a red spot it will displace right in the x axis. What color does it need to be to point the other direction? As far as I know there's no way to make it negative red. The values seem to be mapped so that 0=0. Rather than 0=-1, which is the way I thought it was supposed to be.

    Hopefully this made sense.

    Jeff
    Jeff Adams - Freelance Architectural Illustrator
    http://www.jamodeler.com/freelance/

  • #2
    The red and green channels are 0.5-centered, e.g. 0.5 (medium grey) is "no displacement", 0 (black) is negative and 1 (white) is positive.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      I finally realized what my mistake was. I was using black as 0 displacement. When its supposed to be Grey.

      Also ran into something else. Is displacement not multithreaded? I was rendering some grass. And the cpu using would often drop to 12%. So it only appeared to be using 1 of my 8 cores.
      Jeff Adams - Freelance Architectural Illustrator
      http://www.jamodeler.com/freelance/

      Comment


      • #4
        Raytracing of the displacement is multithreaded, but the generation of the displaced geometry is not.

        It might help to increase the Dynamic memory limit parameter in the System tab - it will give V-Ray a chance to keep the generated geometry longer instead of re-generating it.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          Thanks vlado! Upping the dynamic from 400 to 2000 decreased render time by 60%. Out of curiosity is there a reason the generations cannot be multithreaded?

          And lastly the fruits. Not perfect but I think it will suit my needs.

          Click image for larger version

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          Jeff Adams - Freelance Architectural Illustrator
          http://www.jamodeler.com/freelance/

          Comment

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