I'm having one of those moments and after some searching without resolution I decided to ask everyone on here....How can I create a displacement in the shape of a sphere? It doesn't have to be a complete sphere but that would be nice. I 'm doing a beaded wallcovering texture and creating individual spheres (even proxies) would be overkill. I cannot figure out what the gradient should look like. Thanks.
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Thanks for all of your suggestions. The attached link shows what I am trying to create.
http://cart.mayaromanoff.com/IW_Prod...TI_ITEM_SUBMIT
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Originally posted by jophus14 View PostThanks for all of your suggestions. The attached link shows what I am trying to create.
http://cart.mayaromanoff.com/IW_Prod...TI_ITEM_SUBMITwww.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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Sorry for the link. Here is another link showing the full wallcovering as well as a close-up sample. Thanks.
http://decorati.com/product/22199/bijou
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you could do it easily with VRayscatter if you have a map of the pattern
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This is what I am working with now. I rendered a grey sphere with a tube around it just with environment lighting. I set the tube to be invisible to the camera because I just needed some shadows on the sphere. I then took the rendered image into photoshop and created a brush from the sphere and painted my texture. I am using this as a bump map now and it is working okay. I then created an opacity map for the beads. I duplicated the geometry and offset it a little bit so the back texture is the solid beige wall texture and the duplicated geometry is the bead texture with an opacity map applied. The problem is that the wallcovering is on a huge wall that is somewhat in the distance so the pattern (18"X18") looks small and I am losing some of the detail. Thanks again for all of your help. I appreciate it.
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