This has been bugging me for many years:
Is there a way to get VRay to properly, automatically save a bitmap rendered with Render To Texture? I always have to save it by hand after it renders because the file it writes to disk is just a black image the size of whatever the render output is set to.
And, because of this, I can't have R2T render a bunch of objects in a row while I go run some errands.
The VRay tutorial on the subject isn't doing anything different from what I am doing, except that I'm outputting to an existing channel that I unwrapped myself, and I'm telling it to save to a file that isn't a TGA file.
And again, I've been having this problem for many years. Surely I can't be the only one.
Is there a way to get VRay to properly, automatically save a bitmap rendered with Render To Texture? I always have to save it by hand after it renders because the file it writes to disk is just a black image the size of whatever the render output is set to.
And, because of this, I can't have R2T render a bunch of objects in a row while I go run some errands.
The VRay tutorial on the subject isn't doing anything different from what I am doing, except that I'm outputting to an existing channel that I unwrapped myself, and I'm telling it to save to a file that isn't a TGA file.
And again, I've been having this problem for many years. Surely I can't be the only one.
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