Hello
I'm was using vrayblendmtl to create a composite material gor a golf course.
Each material (green, fair, rough, natural, etc, etc) area is controled by masks.
The advantage of vrayblenmtl over the max standard composite is that there is a separate mask slot and you don't need to define any material transparency.
The problem is vrayblendmtl base material bump will override the other.
Maybe meant to be like this but would be nice to have an option there
I have the Blur "Multi Blend" material but it seams to take more time, almost twice as vrayblendmtl.
Why this speed diferences?
Anyway...can someone gove me some tips on this?
Any other options?
Thanks
I'm was using vrayblendmtl to create a composite material gor a golf course.
Each material (green, fair, rough, natural, etc, etc) area is controled by masks.
The advantage of vrayblenmtl over the max standard composite is that there is a separate mask slot and you don't need to define any material transparency.
The problem is vrayblendmtl base material bump will override the other.
Maybe meant to be like this but would be nice to have an option there
I have the Blur "Multi Blend" material but it seams to take more time, almost twice as vrayblendmtl.
Why this speed diferences?
Anyway...can someone gove me some tips on this?
Any other options?
Thanks
Comment