Hi there,
I wonder how I can get very detailed displacement (e.g. from a ZBrush displacement Map) without any artifcacts ? In this example, I rendered a highly tessalated sphere with a Vraydisplacement modifier and a HighresMap, on the bottom of the jpg you can see the result. I tried out various settings of the modifier, it didn`t get any better result. Even with a more tesselated mesh, nothing changes.
How can I make a smooth, detailed rendering of this ?
Best regards
Ingo
I wonder how I can get very detailed displacement (e.g. from a ZBrush displacement Map) without any artifcacts ? In this example, I rendered a highly tessalated sphere with a Vraydisplacement modifier and a HighresMap, on the bottom of the jpg you can see the result. I tried out various settings of the modifier, it didn`t get any better result. Even with a more tesselated mesh, nothing changes.
How can I make a smooth, detailed rendering of this ?
Best regards
Ingo
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