I'm trying to reduce the flickering in a huge forest, while also reducing my precalc/rendering times.
I can't find any documentation on the VrayAmbientLight and I was wondering if the following approach would negate the flicker issue and allow me to lower my rendering settings?
-Add a VrayAmbientLight to the scene with a VraySun as the light map
-Completely excluding the forest object from the GI calculations
-Exclude all objects from the VrayAmbientLight except the forest
-Add VrayDirt to the forest texture to add some detail
Would this also shrink the size of my IRR and LC files?
I can't find any documentation on the VrayAmbientLight and I was wondering if the following approach would negate the flicker issue and allow me to lower my rendering settings?
-Add a VrayAmbientLight to the scene with a VraySun as the light map
-Completely excluding the forest object from the GI calculations
-Exclude all objects from the VrayAmbientLight except the forest
-Add VrayDirt to the forest texture to add some detail
Would this also shrink the size of my IRR and LC files?
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