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Particles and procedurals

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  • Particles and procedurals

    I'm doing an animation of an asteroid field. I have some wonderful looking asteroids but I'm running into some big problems because all my materials are procedural.

    Displacement doesn't work in a particle system, so you get around that by using a Mesher object and putting the displacement on that.

    BUT

    Procedurals don't work with the Mesher while things are moving around. You can't even get around it by putting a UVW map set to XYZ to UVW.

    Anyone know if there's a way around this that doesn't involve getting off my lazy ass and taking the trouble to unwrap and bake all my lovely asteroids?

    Thanks!
    Last edited by YoyoBoy; 19-06-2010, 05:42 AM.
    - Geoff

  • #2
    Here is a method I use for distributing vray proxies with pflow. You could do the same with your asteroids with vrayDisplacementMod on them
    http://www.orbaz.com/forum/viewtopic.php?t=1898

    It works well, but its a bit annoying having to bake the particles every time you want to render.
    Jordan Walsh
    Senior FX artist

    Showreel 2010 (new)
    Check out my scripts at Script Spot!

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    • #3
      Thanks. That's a pretty cool tool.

      I ended up solving mt problem by just making tons of copies (600, "hero" asteroids) and I used Neil Blevins' Transform Randomizer to animate them as a group.
      - Geoff

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      • #4
        i recorded a video tutorial on that topic as well for evermotion.org

        http://www.evermotion.org/tutorials/...ow-treeproxies

        hope it helps.
        Anselm von Seherr - Thoss, incendii VFX www.incendii.com

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