I'm doing an animation of an asteroid field. I have some wonderful looking asteroids but I'm running into some big problems because all my materials are procedural.
Displacement doesn't work in a particle system, so you get around that by using a Mesher object and putting the displacement on that.
BUT
Procedurals don't work with the Mesher while things are moving around. You can't even get around it by putting a UVW map set to XYZ to UVW.
Anyone know if there's a way around this that doesn't involve getting off my lazy ass and taking the trouble to unwrap and bake all my lovely asteroids?
Thanks!
Displacement doesn't work in a particle system, so you get around that by using a Mesher object and putting the displacement on that.
BUT
Procedurals don't work with the Mesher while things are moving around. You can't even get around it by putting a UVW map set to XYZ to UVW.
Anyone know if there's a way around this that doesn't involve getting off my lazy ass and taking the trouble to unwrap and bake all my lovely asteroids?
Thanks!
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