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Advice needed. Interior lit only with cove ligthing - light leaks VRaylightMtl
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Originally posted by DVP3D View PostTurning on "Detail Enhancement" in IRMap makes things about 40% better, but still getting 60% light leakswww.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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just got a mail from ChaosGroup tech support. They say: "Make sure that the "Layer:_CoveCornice" object is crossing with the wall and enable "Check sample visibility" option in the Irradiance map settings."
I did that and it now works even on "low" IRMap settings. Just "check sample visibility" by itself doesn't do much, but together with cornice cutting into the wall, it seems to be fine so far. Now just the problem with the light spilling onto the ceiling incorrectlyKind Regards,
Morne
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