Hi all
I have a rather large interior lit only with cove lighting running in curved areas. (lighting hidden behind a cornice on the ceiling).
So I sweeped my "light" object to follow the path of the cove. This light object is away about 10mm from the cornice and wall and upper ceiling. I then applied a VRayLight Mtl on this object. I'm rendering using LWF and pretty high AA settings. Tried with DMC 1/100 and 0.003. Also tried 2/4, 0.003 and also 2/100, 0.003.
Lightcache is on 0.006 and 1200 samples.
Even with the above AA settings, I can only prevent light leaks by setting IR to "Very High" preset. This resolves the light leaks but creates, splotches. I remove splotches by setting IR preset on "Medium", but then I get light leaks again.
In the VRLight MTL I've tried various options (hmm although I didn't try setting the samples higher than the default of 8 yet)
I was thinking of making hundreds of VRaylights instead, but would have to make almost literally hundreds of lights due to the curves in the cove. This is using medium grey material for everything besides the covelight object
Any advice or suggestions?
I have a rather large interior lit only with cove lighting running in curved areas. (lighting hidden behind a cornice on the ceiling).
So I sweeped my "light" object to follow the path of the cove. This light object is away about 10mm from the cornice and wall and upper ceiling. I then applied a VRayLight Mtl on this object. I'm rendering using LWF and pretty high AA settings. Tried with DMC 1/100 and 0.003. Also tried 2/4, 0.003 and also 2/100, 0.003.
Lightcache is on 0.006 and 1200 samples.
Even with the above AA settings, I can only prevent light leaks by setting IR to "Very High" preset. This resolves the light leaks but creates, splotches. I remove splotches by setting IR preset on "Medium", but then I get light leaks again.
In the VRLight MTL I've tried various options (hmm although I didn't try setting the samples higher than the default of 8 yet)
I was thinking of making hundreds of VRaylights instead, but would have to make almost literally hundreds of lights due to the curves in the cove. This is using medium grey material for everything besides the covelight object
Any advice or suggestions?
Comment