i have a cloth awning that stretches over a pool,
in scanline, all we used to do is put a thin wall refraction on, with a bit of blur, to simulate the hazy blurry seethroughness that cloth has.
how do i get a similar result in vray, since thinwall doesnt work with it.
ive played a bit with glossy and translucency, but im getting incredibly slow render times for something i used to be able to render in seconds.
any ideas on a faster method?
in scanline, all we used to do is put a thin wall refraction on, with a bit of blur, to simulate the hazy blurry seethroughness that cloth has.
how do i get a similar result in vray, since thinwall doesnt work with it.
ive played a bit with glossy and translucency, but im getting incredibly slow render times for something i used to be able to render in seconds.
any ideas on a faster method?
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