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Architectural glass for animation

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  • Architectural glass for animation

    Am I safe to set IOR for refraction to 1.0 for a walkthrough animation? The material editor goes weird.
    Kind Regards,
    Richard Birket
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    http://www.blinkimage.com

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  • #2
    I'm never using 1, I tend to use 1.01... Never tried it in animation. Why not using the normal 1.6'ish glass??
    Alain Blanchette
    www.pixistudio.com

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    • #3
      Originally posted by thablanch View Post
      I'm never using 1, I tend to use 1.01... Never tried it in animation. Why not using the normal 1.6'ish glass??
      One or two of my shots are looking at a piece of glass at quite an oblique angle, so the distortions are quite high. My client is the type of client who would say: "That isn't right. Can you get rid of the distortions please?"!

      I'm also struggling with the fog colour at the minute. I'm not sure what has happened since I reinstalled my machine, but the green tint I usually apply to 'in-scene-rendered-glass' is rendering VERY green. I have reduced the fog multiplier to 0.001 and a VERY slight green colour in the colour slot, but it is still looking way too green. Puzzling...
      Kind Regards,
      Richard Birket
      ----------------------------------->
      http://www.blinkimage.com

      ----------------------------------->

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      • #4
        I'm setting my refraction colour to change the glass colour and leave the fog colour at deafult. I find it is easier to control this way
        hint: the colour you pick will be MUCH brighter and more saturad so pick a very very slight green colour.
        Kind Regards,
        Morne

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        • #5
          Originally posted by tricky View Post
          One or two of my shots are looking at a piece of glass at quite an oblique angle, so the distortions are quite high. My client is the type of client who would say: "That isn't right. Can you get rid of the distortions please?"!
          isn't the glass modelled with actual thickness? there shouldn't be any distortion looking through it, unless the window is a single sided plane.
          anyway, ior 1,0 it's safe to use, as long as I know.
          Last edited by rivoli; 14-09-2010, 07:11 AM.

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          • #6
            im guessing the same as rivoli on this one

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            stupid questions the forum can answer.

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            • #7
              Yeah I believe the last 2 comments are correct - if your glass geometry has a thickness you should use an IOR of 1.6 - If your glass is single sided poly, use IOR 1.0 (or 1.01)
              chris
              www.arc-media.co.uk

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              • #8
                I agree with the others regarding thickness and IOR. As far as tint goes I tend to use the refraction colour rather than fog, try the following values - H:100, S:5, L:240.
                Check out my models on 3dOcean

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                • #9
                  Glass is modelled with thickness.

                  However, when you look along a pane of glass (with thickness of, for example, 6mm) very obliquely, the thickness you are looking through is effectively greater, meaning bigger distortions, right? Maybe I misunderstand this, but I always figured looking straight at a piece of glass (i.e. perpendicular to it) would give much less refractive 'distortion' than looking at a much shallower angle.
                  Kind Regards,
                  Richard Birket
                  ----------------------------------->
                  http://www.blinkimage.com

                  ----------------------------------->

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                  • #10
                    I always use an IOR (refraction) of 1.0 and for the (reflection) IOR a 1.6 for the distortion in the bump map but not in the refraction (because of the distortion trough the glass itself)

                    @Tricky yes in Mateditor it looks weird, but at rendering it's ok.

                    best regards
                    themaxxer
                    Pixelschmiede GmbH
                    www.pixelschmiede.ch

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                    • #11
                      Originally posted by tricky View Post
                      However, when you look along a pane of glass (with thickness of, for example, 6mm) very obliquely, the thickness you are looking through is effectively greater, meaning bigger distortions, right? Maybe I misunderstand this, but I always figured looking straight at a piece of glass (i.e. perpendicular to it) would give much less refractive 'distortion' than looking at a much shallower angle.
                      not really, light gets bent even when you look perpendicularly through a piece of glass, but 6mm it's so thin that any deformation should be negligible. maybe if you had a 20 cm thick window, you could actually notice a difference.

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                      • #12
                        Maybe I am looking at a piece of problem glass geometry then. It was given to me. I will remodel and see what happens.
                        Kind Regards,
                        Richard Birket
                        ----------------------------------->
                        http://www.blinkimage.com

                        ----------------------------------->

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