I have a scene I am working on where lots of XREF scenes are loaded into the main MASTER file. The MASTER file has all the cameras and the daylight system in it. Some of the XREFs are lighting rigs for specific internal areas that we load and unload as required.
My question relates to some animated trees that we have in their own XREF.
These animated trees (TreeStorm trees within a ForestPro object) need their own lighting rig as we want to remove them from all the GI solutions. The lighting rig (at the moment) comprises of a direct light to 'fake' the sun and a dome light to 'fake' the skylight. These two lights are actually contained in the same XREF as the trees, so we have told them only to affect the ForestPro Tree object.
However, when we XREF this scene into the MASTER scene which already has its own daylight system, how do we prevent the daylight system from also illuminating the trees?
My question relates to some animated trees that we have in their own XREF.
These animated trees (TreeStorm trees within a ForestPro object) need their own lighting rig as we want to remove them from all the GI solutions. The lighting rig (at the moment) comprises of a direct light to 'fake' the sun and a dome light to 'fake' the skylight. These two lights are actually contained in the same XREF as the trees, so we have told them only to affect the ForestPro Tree object.
However, when we XREF this scene into the MASTER scene which already has its own daylight system, how do we prevent the daylight system from also illuminating the trees?
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