I've followed the tutorial from the online manual for setting up my LC and IR for my exterior fly through animation and it is coming out well for the most part. I'm having two issues, the reflections off glossy looking materials appear to behave strangely.
Given that I am running my LC/IR first then rendering the final frames from saved GI data why would my specular reflections differ from frame to frame? Or is this more likely a material sampling rate issue?
Here are two sequential images, notice that the specular highlight on the black car completely changes from the first frame to the second
Given that I am running my LC/IR first then rendering the final frames from saved GI data why would my specular reflections differ from frame to frame? Or is this more likely a material sampling rate issue?
Here are two sequential images, notice that the specular highlight on the black car completely changes from the first frame to the second
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