Why this?
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Yes....... don't use a tube with a slice modifier. Why dont you create a plane or a box (NOT 0 thickness) with lots of faces for some ripples and then boolean it from a cylinder. So you end up with a nice renderable circular mesh to apply all the material and modifier goodness you want. Well, thats what i would do anyhow.....
Regards,
Marc-------------------------------------------------------
"...and we all know how paintful THAT can be, don't we?"
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