Of course would and is most definitely expected. The amount of noise for area shadows is dependent of the ratio of the distances between the light and the shadowcaster and the shadowcaster and the shadowreciever. The situation of a lighting fixture is pretty much the most extreme situation. Due to the Shadowcaster beeing VERY close to the light compared to the distance to the shadow recieving objects you have a very big penumbra. And to smooth that big area out you need more subdivs than with harder shadows. Storing it with the irradiance map will smooth out the noise due to the irrmaps reconstruction interpolation, but it will also loose detail. If this is a problem with very soft shadows is a case by case issue i'd guess.
Regards,
Thorsten
Regards,
Thorsten
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