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how to apply displacement only to a portion of the surface?
how to apply displacement only to a portion of the surface?
If I set my displacement map not to tile, and my uvwmap gizmo smaller than the plane where the displ is applied to, it still renders the displacement across the whole plane. How can I solve this?
You should map your obeject with unwrap UV; for the pieces you dont want to be displaced you should choose ideally a grey part of the texture, since RGB 128 is neutral in terms of displace
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