i have to do a large rendering for a hudge plot (2x4m). what is the best method ? calculate an irradiance map with one machine in a smaller resolution and than DR with all machines for the rendering ? or DR in the large resolution with bucket mode ? i´m not quit sure whats the best balance between time and quality.... any ideas ?
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DR for hudge renderings.....
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Not really know how you can do it, but... Did you ever try S-spline? http://www.shortcut.nl/redirect.php?...&page=products
It can make your life easier...
hope this helps
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HE always help everyone
He is great
he is goncalo
Thanks goncalo great suggestWorkstation: Asus p9x79WS I7 3930K Noctua NH-D14@4200GHz SE2011 16GB RAM Kingston Hyperx Beast SSD 500Gb Samsung x2 SATA3 WD raid edition4 64MB GTX760 2GB DDR5 CoolerMaster 690III
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Hey goncalo...
U saying that with this software we could render like a lower rez image and then enlarge it with no Loss in quality?? did u ever try it? is it good/easy?
Cause..from what i understand on their website..everyobne would benefit from it! cut rendering times to virtually half or more!!
Nildo
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the tool is great. in the end the pictures looks a bit smoothed, but thats okay. there are no big pixels and thats more important. and 120€ is quit fair. i love that tool !! i have looked at that tool several month ago, but i had no use for it and so i forgot about it. thanks goncales for the reminder !
but hey, whats better ? irradiance map or bucket mode ? no experiences about that here ? pleeaasse
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to precalculate an irradiance map and then DR the image is lots faster then Bucket mode, has no visible bucket- seams and - can not render large resolutions...... (( i think vlado stated a while ago, that the memory consumption would be too big. a workaround would be to precalculate a irradiance map, and then render regions as regular netrender-jobs and reassamble the pieces.
andre
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