I am constructing a custom SSS shader with VRayBlend material, and to get a natural reflection on top of all those layers I want to use a 100% reflective material that is masked by a Fresnel mask that's exactly the same fresnel VRay uses, so that in render elements everything is virtually the same for the custom fresnel reflection and a inbuilt VRayMtl fresnel reflection.
I vaguely remember reading that VRay does have it's fresnel map available somewhere.
I vaguely remember reading that VRay does have it's fresnel map available somewhere.
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