I'm trying to recreate a particular translucent plastic and I'm using FastSSS2 with single scatter mode set to refractive. I can get a decent level of translucency by lowering the scatter radius down, but it's the refraction seems to sharp.
How can I get the refractions to also be glossier, more like frosted plastic/glass, using SSS2? Do I have to put it in a blend material or should I just skip it and do this with the VrayMaterial instead?
Thanks /b
How can I get the refractions to also be glossier, more like frosted plastic/glass, using SSS2? Do I have to put it in a blend material or should I just skip it and do this with the VrayMaterial instead?
Thanks /b
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