When using the light cache set to camera path, can we still use it to calculate glossy rays, or will it not work?
I notice in the rendering an anim II tutorial (http://www.spot3d.com/vray/help/200R...ials_anim2.htm) it tells you to turn off the secondary bounces GI when doing the actual rendering.
I notice in the rendering an anim II tutorial (http://www.spot3d.com/vray/help/200R...ials_anim2.htm) it tells you to turn off the secondary bounces GI when doing the actual rendering.
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