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  • two bumps

    Can I add a vrayedgetex and a bump map to the same element's bump slot?
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

  • #2
    cant you use comptex to combine them?
    Martin
    http://www.pixelbox.cz

    Comment


    • #3
      that makes sense - is it add (a+b)
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090
      • ​Windows 11 Pro

      Comment


      • #4
        YES! a+b did the job. Thanks for the help!
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090
        • ​Windows 11 Pro

        Comment


        • #5
          not sure if its the right approach but if it looks nice its OK
          Martin
          http://www.pixelbox.cz

          Comment


          • #6
            what would your approach be?
            Bobby Parker
            www.bobby-parker.com
            e-mail: info@bobby-parker.com
            phone: 2188206812

            My current hardware setup:
            • Ryzen 9 5900x CPU
            • 128gb Vengeance RGB Pro RAM
            • NVIDIA GeForce RTX 4090
            • ​Windows 11 Pro

            Comment


            • #7
              If you're just using the "VRayEdgeTex" to soften edges, "Mix" works well. Just give the edge portion a very low mix amount - even 0.1% will work.

              Comment


              • #8
                I use vraycomptex. I also keep the bump multiplier at 30 so that the edgestex work well, and then if you find the bitmap (if that is what you are using for a bump map) is too strong, you can lower the 'bump amount' in the output section of the bitmap
                www.peterguthrie.net
                www.peterguthrie.net/blog/
                www.pg-skies.net/

                Comment

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