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displacement and ORB/ATI

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  • displacement and ORB/ATI

    I have been reading up on this thread over at spiraloid and applying the techniques to Vray.

    http://cube.phlatt.net/forums/spiral...picID=9&page=0

    Appart from being a great thread to learn from I thought it might prompt some cool work outof Vray from you guys.

    When I make a displacement map from the difference between some lowrez and highrez geometry, the displacement map is so accurate that it renders each face of the highrez model clearly. These in a normal render of course would be 'smoothed' over by their smoothing groups.

    Is there a way to generate a displacement map like these that somehow reflects the highrez geometry's smoothing groups as well? I think normal maps reflect the smoothing groups but displacement maps don't.

    Very interesting topic of discussion anyway.

    Glenn Melenhorst

  • #2
    No? No intersest?

    Grassy.

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    • #3
      sorry, i read it slightly, thought "way cool" and spent an hour reading

      thx for the info, it was great to read and i might try giving it a shot for thing in max, but we'll see.
      5 years and counting.

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      • #4
        Hey Glenn, I had a quick read through the thread. have you seen this plugin before? http://www.mankua.com/kaldera.cfm could be usefull.

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        • #5
          Yes, I used it during its open beta. It's quite powerful. For my money, ATI's app is the one to use.
          http://www.ati.com/developer/tools.html
          You'll want this recompile too...
          http://subd.4t.com/normalmapper/

          ATI's has a NMR export plug for MAX as well.

          ORB is another freeware system with a cool GUI which lets you fly around your models counterstrike style and set your thresholds dynamically.

          http://www.soclab.bth.se/practices/orb.html

          Give 'em a go.

          Grassy

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          • #6
            Cheers Grassy, I'll check them out when I have time

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