Heya
So I was fighting with that car paint again I quite got with it where I wanted but I got 1 problem...
Heres the workflow...
Automiatic UVW by mtl
8k+texture res
I start render,
Ram goes up to 15 GB +
It compile texure and get it down to 2 gb ram
At the end it say texture has taken 500 mb or so.
Now that is fine main workstation can render it, and once its rendering it only take 6 gb of ram.
The problem I'm facing is that render nodes dont have as much as workstation ram.
So can we have maybe a tick in the shader that, once it finish creating texture it will send it to nodes instead of asking them to do it them self ?
Or save on network hdd?
Or is there any work around ?
Thanx, ciao.
So I was fighting with that car paint again I quite got with it where I wanted but I got 1 problem...
Heres the workflow...
Automiatic UVW by mtl
8k+texture res
I start render,
Ram goes up to 15 GB +
It compile texure and get it down to 2 gb ram
At the end it say texture has taken 500 mb or so.
Now that is fine main workstation can render it, and once its rendering it only take 6 gb of ram.
The problem I'm facing is that render nodes dont have as much as workstation ram.
So can we have maybe a tick in the shader that, once it finish creating texture it will send it to nodes instead of asking them to do it them self ?
Or save on network hdd?
Or is there any work around ?
Thanx, ciao.
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