is it me just dont gettin it or is there really an issue when you try to apply a berconGradient (random) on a Bercon tile?
i'm pretty sure im doing it wright... all map channels are wright and enabled, and in the max viewport it shows the map ok, just until i switch on (random) in the bercon gradient map, then it just previews black...
but in the material slot its all still ok, and it gives me a right preview...
any tips out there?
and, yes, i alleady double checked here: http://www.ylilammi.com/TileDisplacement.shtml
i'm pretty sure im doing it wright... all map channels are wright and enabled, and in the max viewport it shows the map ok, just until i switch on (random) in the bercon gradient map, then it just previews black...
but in the material slot its all still ok, and it gives me a right preview...
any tips out there?
and, yes, i alleady double checked here: http://www.ylilammi.com/TileDisplacement.shtml
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